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FOI_goku

Peasant

Posts: 111

Gender: male

Location: Livno

1

Monday, March 8th 2010, 11:27pm

5 cruical suggestions that I think will surely improve world of Tanoth

Intro
First of all I would like to say that I'm a big fan of tanoth, but i cant stop thinking that this game was developed way to fast, and in current state, it doesn't presents a challenge for players, at least in a long term. What I'm trying to say is that game can get boring 2 fast, and the only thing that prolongues gameplay is 100 levels of dungeon.
Its possible that most of these suggestions ocured on this forum before, but i will anyway state my opinion .

Suggestions

1. Dungeons


Dungeon prizes should be fixed, and they should always be items. For every dungeon lvl players should know what items drops at that dungeon lvl, and items stats would depend on current lvl of the player ( same as current practice) .
Current random system can be pretty annoying. For example, i spend 2 weeks on dungeon boss, until i've beaten him. I won 4500 gold. Cmon that is amount of money that I earn in 20 hours. Its pretty lame prize. Also, more dungeon lvls would be appreciated.

2. Heroic Deeds (badges)

Current system with badges if awful. For example, for winning a 1k battles you get all stats +4, if I'm not mistaken. Badges should give prizes like equipment ( unique one, that cant be won anywhere in game ), money, all stats increment or even bloodstones. I think that would improve diversity of the game, and it would encourage players to fight more and so on. You know, make tanoth a real RPG game.

3. Adventures

Adventures should keep their random factor, at least concerning the random equipment prizes. But after waiting 45 minutes to complete an adventure, there should be NO way that monster beats me, and i lose potential exp, money and fame. It is very annoying to w8 that time to adventure to complete then to find out that I've lost... Also badge for adventure should increase daily adventures. For example, after every 1k adventures, you get +1 adventure for daily limit.

4. Merchant

This one is a real mess. Its just plain stupid. The other day i found epic item - dragon leather boots which costs 25 bstones and 25 k gold. Cmon, how the heck am i supposed to collect all that money. Also, sometimes i found these items :
weapon that gives + 60 constitution and costs 5-6 k gold and 25 bstones.
weapon that gives +60 to all stats and costs 3-4 k gold and 1 bloodstone. FAIL.
This is just unproportional, and some kind of market ( without abuse possibilities ) would improve that.

5. Guilds


As a guild leader, i must admit that guild part of the game is most interesting. Guild section of the game has been made very well.
But, there are few things that are missing. There should be option for reporting inside guilds. Reports about donations,statistics etc.
Guild fights are pretty useless, and they serve only for prestige. It wouldn't be a bad thing for guild to have badges 2. For example positions, members limit, guild fights or something else. Achieving those badges ( guild deeds ) would increase 1 of the guild skills etc. I mean, it would mean a lot to guild members to know that they dont have to buy all 6k bstones for full guild upgrade. Of course, not all lvls of badges, wouldnt be stats increase, others can be gold, fame, additional gold to all members, or some other member or guild benefits.

Conclusion
These are not all, there are other possibilities but i dont wanna bother you with that for now.
Main thing for game developers is to earn money on games they develope, and what better way is to do that than a game that players truly enjoy, and dont have 2 much complaints about.
I know that these are pretty hard thing to do, and that game forge will probably never produce another update of tanoth, but still....

As I estimate there are handful of people active on this forum nowdays, so i would really like your opinion on this thread.

This post has been edited 1 times, last edit by "FOI_goku" (Mar 8th 2010, 11:31pm)

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2

Saturday, March 13th 2010, 3:54pm

Changes

i've only just seen it - and i'm going in 5 minutes, so... just a quickie :)

goku what you say (and you've written the same in your last email remember?) that the board is not very popular - very true...

the main reason for that is the way the game works - you start playing and after a couple of hours you know almost everything you need to know...

I've been playing since april and actually I find it a very good game (the graphics and the basic fight system) but:

the adventures - you right, there should be sth done with them. At least with the descriptions - they don't reallly mean anything. If there was some kind of 'danger leleving' involved in the description, at least we would know the risk was higher (or lower) for a particular one...

the dungeon prizes - it would be great, if we could trade it - it would liven up the forum as well (market cathegory) or, if that's not possible - trade it / share it within the guilds?

That's it for now cause I have to go... I'll be back to write some more...
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FOI_goku

Peasant

Posts: 111

Gender: male

Location: Livno

3

Sunday, March 14th 2010, 3:55pm

5 crucial suggestions that I think will surely improve world of Tanoth

Thanks for the feedback Nightley.
I've replayed to your last e-mail, but I'm not sure if you got it.
What i want to know, is Gameforge planning to develop a new update on this game?
I think its pointless to buy bloodstones if they don't plan on upgrading it anymore.
Does anyone knows what are Gameforge's plans about this game ?
Or have they abandoned it, and focused on o-game and other games? Admins please reply if you know anything
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4

Wednesday, March 31st 2010, 4:08pm

Thx, I got all Your email messages (including today's) :)

Sometimes I just don't have much time to reply...

... because I have to manually type each nickname into the game messaging system (I don't really like this very much...)

= so it's much better to catch me on the forum via a PM :D


As about the game update - I don't think there's a reason to do it yet:

There doesn't seem to be that many players who used up all the features of the game as it is now (eg. the top players might have the best adv medal, but not the best rank position medal/best fighter medal, itp)

Usually in most of the games I played, the new features were being added after the players 'grew up' enough so that the old features were too easy/didn't apply to them anymore...

As I can see also on Your example - You have not reached that moment yet and neither did I - so I'm not asking for more, as I'm pretty busy with what I've got now...

Having said that, however, I have to admit that the guild menu has much more potential (as there are guilds with maxed stats already and there's nothing more to gain there) so, as I said before: it's a good idea to add a feature or two to the guild screen (e.g. guild amoury or guild offline message system, guild donations automatic register fot the leader, etc.)

And - the one thing that would be good both for experienced players AND for new players - is a lively and buzzing forum. It's slowly going completely mute... On every other game I play(ed), there was always a playing time and a forum time - and it was well worth it... Maybe we can do sth to make this forum more popular among the Tanoth players?


(I sincerely hope that the silence on the forum isn't just a result of lowering player numbers ingame...)

Regards,

Iza.
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Sarberas

Peasant

Posts: 7

Gender: male

Location: Shadow Mountain, Storm Valley

5

Saturday, April 3rd 2010, 11:32pm

RE: 5 cruical suggestions that I think will surely improve world of Tanoth

Hello everyone.. this is Sarberas.. the master of Tanoth Kings.. :pump:

I do have some complaints about this.. but what u've mentioned.. I don't think those should be changed..
:lol:

Intro

First of all I would like to say that I'm a big fan of tanoth, but i cant stop thinking that this game was developed way to fast, and in current state, it doesn't presents a challenge for players, at least in a long term. What I'm trying to say is that game can get boring 2 fast, and the only thing that prolongues gameplay is 100 levels of dungeon.
Its possible that most of these suggestions ocured on this forum before, but i will anyway state my opinion .

Suggestions

1. Dungeons


Dungeon prizes should be fixed, and they should always be items. For every dungeon lvl players should know what items drops at that dungeon lvl, and items stats would depend on current lvl of the player ( same as current practice) .
Current random system can be pretty annoying. For example, i spend 2 weeks on dungeon boss, until i've beaten him. I won 4500 gold. Cmon that is amount of money that I earn in 20 hours. Its pretty lame prize. Also, more dungeon lvls would be appreciated.

well.. what now we have... even if we beat a dungeon boss.. we still are not sure that what we will get.. gold.. bloodstone or special items.. or nothing..( happened to me once) but I am not angry( sad for a while.. though)..i believe that's what make this game more interesting.. element of surprise.. :monster:

2. Heroic Deeds (badges)

Current system with badges if awful. For example, for winning a 1k battles you get all stats +4, if I'm not mistaken. Badges should give prizes like equipment ( unique one, that cant be won anywhere in game ), money, all stats increment or even bloodstones. I think that would improve diversity of the game, and it would encourage players to fight more and so on. You know, make tanoth a real RPG game.

If u start getting unique items for badges.. it would be not that interesting.. just think about how many stuffs will Reaper (#1 player in server 1) have.. and he certainly doesn't need it.. he already has the best.. also.. If deeds are prized with earthly reward.. it doesn't look good.. :puke:

3. Adventures

Adventures should keep their random factor, at least concerning the random equipment prizes. But after waiting 45 minutes to complete an adventure, there should be NO way that monster beats me, and i lose potential exp, money and fame. It is very annoying to w8 that time to adventure to complete then to find out that I've lost... Also badge for adventure should increase daily adventures. For example, after every 1k adventures, you get +1 adventure for daily limit.

If you keep winning every monster you face.. i don;t know about u.. but I will get bored.. Also there is the " element of insecurity" comes..
When you don't know the outcome of battle.. it only makes the game more interesting.. Random factor rocks.. some times.. I win against way stronger monster.. some times I lose against a puny creep..!! That's OK... I like that..!!
:growup:
4. Merchant

This one is a real mess. Its just plain stupid. The other day i found epic item - dragon leather boots which costs 25 bstones and 25 k gold. Cmon, how the heck am i supposed to collect all that money. Also, sometimes i found these items :
weapon that gives + 60 constitution and costs 5-6 k gold and 25 bstones.
weapon that gives +60 to all stats and costs 3-4 k gold and 1 bloodstone. FAIL.
This is just unproportional, and some kind of market ( without abuse possibilities ) would improve that.

well.. you say that because.. may be u use blood stone.. but think about normal players..like me and others(without blood stones).. How many of blood stone user are their..? we make the crowd.. we make the game more & more Competing and entertaining..

Also, that makes sure... that u keep looking for the right time and right item.. if u check out my stuffs.. u will find.. I use blood stone items.. but all of them.. I've won against monsters (Adventure/Dungeon).. And I have waited.. to earn gold.. also.. a good item.. costing less blood stones.. If I get one.. I bought them.. several times happened.. I got robbed.. but that's ok too.. I can't expect to have all the fun.. can I..??

:minigun::missilelauncher:
5. Guilds

As a guild leader, i must admit that guild part of the game is most interesting. Guild section of the game has been made very well.
But, there are few things that are missing. There should be option for reporting inside guilds. Reports about donations,statistics etc.
Guild fights are pretty useless, and they serve only for prestige. It wouldn't be a bad thing for guild to have badges 2. For example positions, members limit, guild fights or something else. Achieving those badges ( guild deeds ) would increase 1 of the guild skills etc. I mean, it would mean a lot to guild members to know that they dont have to buy all 6k bstones for full guild upgrade. Of course, not all lvls of badges, wouldnt be stats increase, others can be gold, fame, additional gold to all members, or some other member or guild benefits.

In this case.. I partially agree with you.. Guild section is good.. but could be way way better.. It took me a lot of hard work.. to try to join a guild.. but I failed.. then I found my own.. then tried a lot.. to get a friend of mine (in real life) to join.. but he couldn't be able to join.. thanks to very poor programming..
Also, there is no way to send a circular message.. or do anything..

Also... is there any way to message someone.. heck.. there is no fcukin' in box..!! If some one messages me.. I need to check mail... Holy Shift..!!


There is another thing.. I want to mention.. Almost all the RPG.. has market.. and some has Auction House.. (battle knight/gladiatous) Auction house will be too much.. and won't it the game.. but we really could use a market..!! where we can offer our old itmes.. for Gold and BLOODSTONES.. there are lots of opportunities for normal players to earn BS.. but the more the merrier..
:cookie:
Conclusion
These are not all, there are other possibilities but i dont wanna bother you with that for now.
Main thing for game developers is to earn money on games they develope, and what better way is to do that than a game that players truly enjoy, and dont have 2 much complaints about.
I know that these are pretty hard thing to do, and that game forge will probably never produce another update of tanoth, but still....

As I estimate there are handful of people active on this forum nowdays, so i would really like your opinion on this thread.
finally I would like to say.. I use to play bitefight, tanoth, gladitous, battleknight.. but I quit last two.. because both got way boring.. but current gaming quality of tanoth.. (apart from the problems I mentioned) is way too cool..!!

It's actually one of my most favorite games.. well done.. programmers..
:hail:
Chaos Boils in my blood.. Don't Get too Close..!!
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FOI_goku

Peasant

Posts: 111

Gender: male

Location: Livno

6

Sunday, April 4th 2010, 11:10am

Ok, sarberas.
First of all, i would like to thank you for your feedback ( i hate that word btw ).
1.Fine, we should keep that element of surprise in dungeons i admit that suggestion is not that good, but that random thing can be pretty annoying, you must admit that.
2. Heroic deeds.
The reason why i mentioned that is because tanoth must be expanded somehow. Have you noticed how many people gave up this game? I dont want to get int reasons, but it does gets slightly boring after a while, and only ppl that really like it keep playing it. I wouldnt give unique items that many times. For example, badge fights could have for example 10 lvls. Only on lvl 5 and 10 you get unique items not the best ones, but worth doing deeds for it. Game diversity is all that matters. I wouldnt mind doing fights, if i could get some decent prize for it. At this moment i have about 1300 fights, and i got + 5 on all stats. There is no adequate motivation there. Ripper is 2 strong anyway, he doesnt need new equipment as i understand, but think about all of the possibilities.
3. Same as first one.
4. Merchant
I am regular user like you. I dont buy bstones, except sometimes for my guild. U misunderstood me there. Better items cost less money and stones than weaker ones. Market is good here.
5. Guilds
I never had those problems with invitation and joining. Maybe its a bug, idk.

Dont get me wrong, i love tanoth, and i will play it as long as i can, but we must admit this is unfinished game.
And i also found out a new game that is almost same as tanoth, i suspect developers there bought a rights from game forge. Game has some interesting things that i would like to see here.
Cheers people.
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